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Risk disclosures
Using UniPlays involves real risk of loss. This page describes the main risks in plain terms. It does not list every risk, and it is not advice. It is part of the Terms of Use. Only use money you can afford to lose.
1. Token value
Game tokens are volatile and most become worthless. Anyone can launch one for 0.0004 ETH, and the person behind it may be anonymous. A token’s price depends only on what others will pay for it. A game can stop being developed, lose its players or disappear from UniPlays, and its token can still trade at any price, including near zero.
2. The curve and graduation
Before graduation, the price follows a bonding curve, so each buy raises the price and each sell lowers it. Large trades move the price a lot. Many tokens never reach their graduation target. At graduation, UniPlays takes a fee of 0.3 WETH from the raise, never more than half of it, so the pool holds that much less WETH than the curve raised. After graduation, the price is set by trading in the pool, where liquidity can be thin.
3. Smart contracts
The contracts can contain bugs. The token, curve, pool, liquidity locker, game treasury and match escrow have no admin key and cannot be upgraded, so a bug in them cannot be fixed and a mistaken transaction cannot be reversed. UniPlays does hold some platform roles, which the Terms of Use list in section 7, and a mistake or misuse of those roles could affect new launches, shop purchases, matches, rewards and treasury actions.
4. The chain and the launch
WETH on this chain is upgradeable
Every game token trades against WETH. On Robinhood Chain, WETH is an EIP-1967 proxy whose code can be replaced by its ProxyAdmin. UniPlays controls neither and cannot stop an upgrade. A change to WETH could affect every game token and every pool.
WETH proxy 0x7943e237c7F95DA44E0301572D358911207852Fa; implementation 0xf40600e58a560a988d7b60d61f22f7ab18106ed6; ProxyAdmin 0xe743e696b00789ef489cf617477771764e9283a0 (Robinhood Chain Testnet).
A third party can charge a fee on pool trades
After graduation, a token trades in a Uniswap v4 pool held by a PoolManager contract. The protocol fee controller of that PoolManager is a third party, not UniPlays. It can switch on a protocol fee of up to 0.1% per swap direction, without asking anyone. That fee is charged on top of the 1% trading fee.
PoolManager 0x8366a39CC670B4001A1121B8F6A443A643e40951; protocolFeeController not pinned on this network.
The chain sequencer screens transactions
Robinhood Chain screens transactions at its sequencer for compliance, and its filtering can make a transaction fail. This happens above UniPlays and above the contracts. A trade, a purchase or a claim can be refused by the chain itself, and no UniPlays contract can override that.
Arbitrum Orbit sequencer policy; ArbOS transaction filtering.
Transaction ordering at a launch
Trading opens in the same block in which a game appears. The chain has not published how it orders transactions. Assume that other buyers can see your transaction and act before it lands, most of all in the first minutes. Set a slippage limit you are willing to accept.
The first sixty seconds
For the first sixty seconds after a launch, the curve limits what one address can spend to 1% of the graduation target. That limit is a rule in the contract. It is not a promise about the order in which trades arrive, one person can use many addresses, and it does not apply to the developer’s first buy made in the launch transaction.
5. Fast confirmation of drops and burns
Fair drops act, and item burns act unless the game requires final settlement for that burn, as soon as the chain’s sequencer confirms a transaction, before final settlement, which comes later. In rare cases the final chain can differ. If that happens, UniPlays records it publicly and tells the developer, who may reverse an in-game grant or a reward given for a burn.
6. Your wallet
You hold your own keys. If you lose them, or someone else gets them, your tokens and items are gone and nobody can recover them. Transactions and burns cannot be reversed. Always check the details in your wallet before you approve.
7. Game treasuries and rewards
A game’s treasury is not locked. The developer may direct its funds to any address, including its own, within daily limits. If the developer changes the payout signer, or hands the game to someone else, award vouchers already issued are cancelled, including ones you earned. Rewards and awards depend on the developer funding them.
8. Pools outside UniPlays
Anyone can create other pools for a game token. A trade in a pool that is not the UniPlays pool created at graduation pays neither the trading fee nor the game’s extra fee, and its price and liquidity can be very different.
9. Games of chance
Rounds of chance are not open yet. When they open, you can lose your entry. Whoever controls both signing keys can predict results, and may play. The custodian of either key, the chain’s sequencer or its transaction filter can hold a result back. If no result arrives within 24 hours after the round stops taking entries, anyone can refund your entry in full, and you collect the refund with one withdrawal. Prizes are paid in a token whose value can go to zero. Taking part may be unlawful where you are.
10. Shop purchases and items
An on-chain receipt proves you paid, but an item that lives inside a game depends on the developer delivering it, and UniPlays cannot force delivery. A game can change or close, and in-game items can lose their use. A burn destroys items for good, and what it promises depends on the developer.
11. Hosting credit
Hosting credit cannot be refunded. When it runs out, hosted work stops until more credit is added.
12. Law and tax
Laws on tokens, games of chance and online platforms are changing and differ between countries. A change could restrict UniPlays, a game or a token, or change how they are taxed. You are responsible for knowing and following the law where you are.
13. Services run by others
UniPlays depends on Robinhood Chain and its sequencer, wallets, price feeds, randomness beacons and hosting providers. Any of them can fail, slow down or change, and UniPlays may be unavailable when you need it.
14. Scams
Fake tokens, copied names, fake support accounts and phishing sites are common. The token contract address is the only reliable identity of a token. UniPlays will never ask for your recovery phrase or private key. If you see a scam, report it to legal@uniplays.fun.
15. Test network
Tokens, items and balances on a test network have no value, and we may reset them at any time.