Neon Dodge
Game loop, saves, and leaderboards.
Build with AI or code, add player features with one SDK, and launch with your own game token.
Give your coding agent the templates, SDK docs, and tools to build, validate, and prepare your game for launch.
Bring your browser game. Use the SDK to connect saves, scores, and token features to the platform.
Use a shared player identity instead of building another sign-in system.
Save a run, a farm, or an unlocked level so players can pick up where they left off.
Add personal bests, leaderboards, and fresh seasons to your game.
Read token prices and balances, and build token-aware features into your game.
Define collectibles and trading rules for a market priced in your game token, where enabled.
Publish new versions, share developer notes, and roll back to an earlier build when needed.
Your game runs in the browser. Its game page puts Play and Trade together.
How game launches workHalf of the 1% trading fee on your game’s token. Withdraw from your profile.
See how fees workStart with a template or bring your browser game. Add the UniPlays features that fit your idea.
Upload your build, review validation results, and test the controls and player experience in a preview.
Add your game story, icon, banner, and token details. Review the launch before signing with your wallet.
Game loop, saves, and leaderboards.
A farming loop with saves and item declarations.
No. You can use the SDK for standard player and token features without writing their underlying contracts. Start with a template, bring your own code, or work with an AI coding agent.
An agent can help build and check your game. You still need to test the gameplay and review the result before launch.
Yes. Bring a browser game or a supported single-threaded web export. Phaser, Pixi, Three.js, Godot, Unity, PlayCanvas, Construct, and vanilla JavaScript are supported.
Set the matching engine in game.json, keep executable code in the bundle, and place boot code in external JavaScript files. The build guide explains the packaging requirements.
Players can start as guests without signing in. A game may set token requirements for particular features, but basic guest play does not require a wallet.
Guest SDK saves stay with that guest identity and expire after 30 days. Account saves support access across devices.
UniPlays is still in testing, and availability depends on the feature and deployment. Use the SDK reference and test your chosen features in a preview before building your game around them.
Items, purchases, rewards, and optional hosting may need services or contracts that are not enabled in every environment. Handle not_available and related errors so the rest of your game can keep working.