network_blocked
Resolution
Add the origin to network.allow in game.json and publish a new version. Use an HTTPS origin without a path, wildcard, or IP literal; the limit is eight origins.
See: game.json: network.allow
Error fields
JSON
{
"code": "network_blocked",
"message": "The game tried to reach an origin that is not in network.allow.",
"docs": "https://uniplays.fun/docs/errors/network_blocked"
}